4/10/2023 0 Comments Unpack unity assetsThe debugs doesnt contain anything about downloading (which I put inside downloader method).īecause of that I have tried a different method, I put the assetbundle in the streamingAssets folder and tried to extract from there. I actually don't know if it downloads the assetbundle or not. But when I deploy the project to an Android device it doesn't load the model. Everything works fine, when it sees the target it downloads the bundle (15mb, great compression) and our model is there. ![]() ![]() We have managed to do that today with Unity Editors simulation platform. After the search, we decided to download the model (which causes the program to be 130 mb, without the model it is only 29mb) from internet as assetbundle. But I searched a little about the obb splitting issues. That's not a problem for iOS but for Android we have to use OBB as most of you know. When we finished the app it became approx. ![]() We have a vuforia project with just a model and a video to augment.
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